Mastering Spells in Tower Rush
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While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.

However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
Mastering Cheap Magic
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.

Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
It is the most reliable spell.Win the mind game.Use small spells to finish off weak towers in overtime. Massive Area Damage
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.

Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
UsageDangerSpell CyclingExtremely risky in single elixir, as it leaves you defenselessBlind CastingCatastrophic if the opponent places nothing, wasting 4 mana The Perfect Match
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.

Magic is a precise science in the arena; treat it with the respect it deserves.

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