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If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.
Entering overtime fundamentally alters the mathematics and psychology of the entire game.
Nuking the Tower
You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.
However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.
Watch the opponent's spell cycle too.Don't get cocky and ignore defense.A Log and a Zap might provide the final 200 damage needed without spending 6 elixir on a Rocket.
The Surprise Lane Switch
As overtime begins, the opponent will inevitably hyper-focus all their defensive attention and buildings on that one damaged lane.
Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.
Unit CategoryWhy It ShinesDirect AssualtCan be placed directly on the weak tower instantly; forces the opponent to predict the exact placement tileSurprise MagicAllows your surviving troops just 3 seconds of uncontested attacks to secure the final blow; high risk, high reward
Staying Calm Under Pressure
The player who succumbs to the adrenaline and makes a clumsy, desperate placement will always lose the sudden death exchange.
The sudden death victory screen is the most satisfying reward in the entire genre.
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Sidan "Winning in Sudden Death in Tower Rush" kommer tas bort. Se till att du är säker.