Tämä poistaa sivun "The Power of Tornado in Tower Rush". Varmista että haluat todella tehdä tämän.
However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
The Early Activation
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
The unit will hit the King once, waking him up for the rest of the entire match.
A Hog Rider pull is different from a Balloon pull.Do not activate the King Tower if your King is already dangerously low on health.If you have Tornado, actively bait the opponent into giving you an activation.
The 'Nado' Combo
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
The Combo CardHow it WorksBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
A Grandmaster's Tool
A bad Tornado will actively lose you the game by pulling a massive P.E.K. If you have any sort of concerns pertaining to where and just how to make use of tower rush, you can call us at our page. K.A directly onto your vulnerable tower.
Spend the hours required to memorize the pull tiles.
Tämä poistaa sivun "The Power of Tornado in Tower Rush". Varmista että haluat todella tehdä tämän.