이것은 페이지 Building the Perfect Deck for Card-Based Tower Rush Games 를 삭제할 것입니다. 다시 한번 확인하세요.
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Essential Roles
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
Examples: Hog Rider, Giant, or Miner.Include at least two spells.Always have reliable anti-air defense.
The Cost of War
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
Card SlotGood ChoiceWhy It's NeededTower TakerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresLight UtilityZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
Evolving Your Roster
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
Do not be afraid to experiment, but avoid changing your deck after every single loss.
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이것은 페이지 Building the Perfect Deck for Card-Based Tower Rush Games 를 삭제할 것입니다. 다시 한번 확인하세요.