The Ultimate Guide to LavaLoon in Tower Rush
Arlette Parrott editó esta página hace 1 mes


This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.

You must learn to absorb massive amounts of damage without panicking, trusting that your unstoppable aerial armada will eventually crush their base.
Building the Armada
Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.

Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.
A perfectly timed Lightning spell will instantly destroy the opponent's Inferno Tower and Musketeer, clearing the path.Send him to the tower exactly as the Lava Hound pops to tank for the fragile Lava Pups.You will often trade towers in the first two minutes. The Painful Ground Defense
Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.

You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.
Enemy Anti-Air DefenseHow to Break ThroughInferno Tower (Melts the Lava Hound instantly)Use a Zap spell to reset the damage beam, or use Lightning to severely damage the building and stun itExecutioner + Tornado ComboDo not clump your Balloon directly behind the Hound; space them out significantly so the Tornado cannot group them Ruling the Skies
You are trading early ground vulnerability for late-game aerial invincibility.

The air belongs to the Hound.

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