The Ultimate Guide to Log Bait in Tower Rush
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While Beatdown relies on overwhelming force and Cycle relies on pure speed, Bait relies on intentionally frustrating the opponent into making a fatal mistake.

This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.
The Art of the Bait
You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.

This simple interaction—trading a 3-elixir Princess to secure 800 damage from a 3-elixir Barrel—is the engine that drives the entire strategy.
It is a waste of 3 elixir and gives them a massive advantage.Use the Princess defensively first.If they refuse to Log the Princess and use troops instead, defend the troops and keep the Princess alive. The 'Tricky Barrel' and Advanced Mind Games
When this happens, you must employ the 'Tricky Barrel'—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.

It is a high-stakes game of poker, played entirely with goblin projectiles.
The PunisherHow to AttackStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns The Frustration Factor
They will eventually tilt, make a massive mistake out of frustration, and lose the game.

The bait is set; wait for them to bite.

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