The Power of Tornado in Tower Rush
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Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.

In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
Waking the King
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.

If the opponent sends a Hog Rider, Miner, or Goblin Barrel at your Princess tower, you can cast the Tornado perfectly to physically drag that enemy unit directly onto your sleeping King Tower.
A Hog Rider pull is different from a Balloon pull.Do not activate the King Tower if your King is already dangerously low on health.Let their lone Baby Dragon cross the bridge, then pull it to the King. Maximizing Area of Effect
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).

If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
Micro-PlayThe ResultThe Anti-Death Damage PullTornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the riverThe Retarget PullTornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed A Grandmaster's Tool
A bad Tornado will actively lose you the game by pulling a massive P.E.K. In case you have virtually any questions relating to exactly where and also the way to utilize tower rush, you can email us on our web site. K.A directly onto your vulnerable tower.

Spend the hours required to memorize the pull tiles.