using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class EventData
{
public int id { get; set; }
///
/// 你生了场重病。
///
public string events { get; set; }
///
/// 家里花了不少钱。
///
public string postEvent { get; set; }
///
///
///
public Effect effect { get; set; }
///
///
///
public string exclude { get; set; }
///
///
///
public List branch { get; set; }
}
[System.Serializable]
public class EventListData
{
public List events;
}