using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerData :MonoBehaviour { public static PlayerData intance; public Text lifeRestartNumText; public int LIT;//重开次数 public int CHR;//颜值 public int INT;//智力 public int STR;//体质 public int MNY;//家境 public int SPR;//快乐 private void Awake() { intance = this; } private void Start() { lifeRestartNumText.text = LIT.ToString(); } public List currentItemTalentList = new List(); public List currentEvent = new List(); }