using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class EventData { public int id { get; set; } /// /// 你生了场重病。 /// public string events { get; set; } /// /// 家里花了不少钱。 /// public string postEvent { get; set; } /// /// /// public Effect effect { get; set; } /// /// /// public string exclude { get; set; } /// /// /// public List branch { get; set; } } [System.Serializable] public class EventListData { public List events; }