using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Effect
{
///
///
///
public int SPR { get; set; }
///
///
///
public int MNY { get; set; }
///
///
///
public int CHR { get; set; }
///
///
///
public int STR { get; set; }
///
///
///
public int INT { get; set; }
}
[System.Serializable]
public class TalentsItem
{
///
///
///
public string id { get; set; }
///
/// 美籍华人
///
public string name { get; set; }
///
/// 你有美国国籍
///
public string description { get; set; }
///
///
///
public int grade { get; set; }
///
///
///
public Effect effect { get; set; }
///
///
///
public List exclusive { get; set; }
}
public class TalentsData
{
///
///
///
public List talents { get; set; }
}