using System.Collections; using System.Collections.Generic; using UnityEngine; public class Effect { /// /// /// public int SPR { get; set; } /// /// /// public int MNY { get; set; } /// /// /// public int CHR { get; set; } /// /// /// public int STR { get; set; } /// /// /// public int INT { get; set; } } [System.Serializable] public class TalentsItem { /// /// /// public string id { get; set; } /// /// 美籍华人 /// public string name { get; set; } /// /// 你有美国国籍 /// public string description { get; set; } /// /// /// public int grade { get; set; } /// /// /// public Effect effect { get; set; } /// /// /// public List exclusive { get; set; } } public class TalentsData { /// /// /// public List talents { get; set; } }