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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Effect
- {
- /// <summary>
- ///
- /// </summary>
- public int SPR { get; set; }
- /// <summary>
- ///
- /// </summary>
- public int MNY { get; set; }
- /// <summary>
- ///
- /// </summary>
- public int CHR { get; set; }
- /// <summary>
- ///
- /// </summary>
- public int STR { get; set; }
- /// <summary>
- ///
- /// </summary>
- public int INT { get; set; }
- }
- [System.Serializable]
- public class TalentsItem
- {
- /// <summary>
- ///
- /// </summary>
- public string id { get; set; }
- /// <summary>
- /// ÃÀ¼®»ªÈË
- /// </summary>
- public string name { get; set; }
- /// <summary>
- /// ÄãÓÐÃÀ¹ú¹ú¼®
- /// </summary>
- public string description { get; set; }
- /// <summary>
- ///
- /// </summary>
- public int grade { get; set; }
- /// <summary>
- ///
- /// </summary>
- public Effect effect { get; set; }
- /// <summary>
- ///
- /// </summary>
- public List<string> exclusive { get; set; }
- }
- public class TalentsData
- {
- /// <summary>
- ///
- /// </summary>
- public List<TalentsItem> talents { get; set; }
- }
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