PlayerData.cs 678 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class PlayerData :MonoBehaviour
  6. {
  7. public static PlayerData intance;
  8. public Text lifeRestartNumText;
  9. public int LIT;//路역늴鑒
  10. public int CHR;//奈令
  11. public int INT;//例제
  12. public int STR;//竟醴
  13. public int MNY;//소쓱
  14. public int SPR;//우있
  15. private void Awake()
  16. {
  17. intance = this;
  18. }
  19. private void Start()
  20. {
  21. lifeRestartNumText.text = LIT.ToString();
  22. }
  23. public List<TalentsItem> currentItemTalentList = new List<TalentsItem>();
  24. public List<string> currentEvent = new List<string>();
  25. }