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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class PlayerData :MonoBehaviour
- {
- public static PlayerData intance;
- public Text lifeRestartNumText;
- public int LIT;//路역늴鑒
- public int CHR;//奈令
- public int INT;//例제
- public int STR;//竟醴
- public int MNY;//소쓱
-
- public int SPR;//우있
- private void Awake()
- {
- intance = this;
- }
- private void Start()
- {
- lifeRestartNumText.text = LIT.ToString();
- }
-
- public List<TalentsItem> currentItemTalentList = new List<TalentsItem>();
- public List<string> currentEvent = new List<string>();
- }
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