TalentData.cs 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class Effect
  5. {
  6. /// <summary>
  7. ///
  8. /// </summary>
  9. public int SPR { get; set; }
  10. /// <summary>
  11. ///
  12. /// </summary>
  13. public int MNY { get; set; }
  14. /// <summary>
  15. ///
  16. /// </summary>
  17. public int CHR { get; set; }
  18. /// <summary>
  19. ///
  20. /// </summary>
  21. public int STR { get; set; }
  22. /// <summary>
  23. ///
  24. /// </summary>
  25. public int INT { get; set; }
  26. }
  27. [System.Serializable]
  28. public class TalentsItem
  29. {
  30. /// <summary>
  31. ///
  32. /// </summary>
  33. public string id { get; set; }
  34. /// <summary>
  35. /// ÃÀ¼®»ªÈË
  36. /// </summary>
  37. public string name { get; set; }
  38. /// <summary>
  39. /// ÄãÓÐÃÀ¹ú¹ú¼®
  40. /// </summary>
  41. public string description { get; set; }
  42. /// <summary>
  43. ///
  44. /// </summary>
  45. public int grade { get; set; }
  46. /// <summary>
  47. ///
  48. /// </summary>
  49. public Effect effect { get; set; }
  50. /// <summary>
  51. ///
  52. /// </summary>
  53. public List<string> exclusive { get; set; }
  54. }
  55. public class TalentsData
  56. {
  57. /// <summary>
  58. ///
  59. /// </summary>
  60. public List<TalentsItem> talents { get; set; }
  61. }